TECHMESH - Rule Book (Non Technical)

Official rules for non-technical competitions and creative events.

Table of Contents

Important: Any module with fewer than 10 registrations will be dropped.

Scavenger Hunt

Format

Participants take part in a treasure-hunt style activity by locating clues and completing tasks around the event area.

Rules

Winning Criteria

Escape Room

Format

Participants work together to solve puzzles and clues to escape within given time.

Rules

Winning Criteria

Murder Mystery

Format

Participants analyze clues and information to identify the culprit in a fictional mystery scenario.

Rules

Winning Criteria

Photography

Format

Participants capture photographs based on a given theme during the event.

Rules

Winning Criteria

Videography

Format

Participants create a short video based on the given theme or event environment.

Rules

Winning Criteria

Words Crush

Format

Participants solve word-based puzzles and challenges.

Rules

Winning Criteria

Calligraphy and Painting

Format

Participants create calligraphy or painting artwork based on a given theme.

Rules

Winning Criteria

Argumentative Essay Writing

Format

Participants write an essay on a given topic that requires presenting arguments and opinions.

Rules

Winning Criteria

Ludo

1. Number of Players

Each game will have exactly 4 individual players, no teams.

2. Objective

The objective is to move all four tokens from the starting area (home) to the finish line (home triangle) before the other players.

3. Game Setup

Each player is assigned a color (Red, Blue, Green, or Yellow). All tokens start in their respective starting areas. The game will be played using one dice.

4. Dice Roll

5. Token Movement

6. Capturing Opponent's Token

7. Entering Home

8. Winning the Game

Speed Mapping (Ludo Section)

Format

Rules

Winning Criteria

Chess Tournament Rules

  1. Games will follow the standard rules of chess.
  2. The tournament will follow the Swiss System. Pairings may be adjusted depending on the total number of participants.
  3. Each game will be played with a time control of 10 minutes per player.
  4. No time increment will be used.
  5. The touch-move rule will apply:
    • If a player touches their own piece, it must be moved if a legal move exists.
    • If a player touches an opponent's piece, it must be captured if the capture is legal.
  6. To adjust a piece on the board, the player must say "adjust" before touching it.
  7. If an illegal move is made, it must be corrected immediately and replaced with a legal move.
  8. If a player's time runs out, that player loses the game, unless the opponent does not have sufficient mating material.
  9. A game may end in a draw by:
    • Stalemate
    • Threefold repetition
    • Insufficient mating material
    • Mutual agreement between players
  10. The use of electronic devices, chess engines, or outside assistance is strictly prohibited during games.
  11. Players must maintain sportsmanlike behavior at all times.
  12. Any disputes will be resolved by the arbiter or tournament organizer, and the decision will be final.
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