Official rules for Webathon, Speed Coding, Speed Wiring, Tech Debate, Graphic Designing, and UI/UX Designing.
Important: Any module with fewer than 10 registrations will be dropped.
To avoid confusion: all Technical Core module tasks must be performed during the official competition window at the venue. Teams should bring required devices and materials listed for each event, but pre-made final projects, pre-solved competition tasks, or copied templates are not accepted for scoring. Submission format is digital unless organizers announce a physical requirement for a specific module.
TechMesh 2026 | Technical Module
Category: Technical Core
Format: Team-Based Web Development Challenge
Duration: 1 Day (Live Competition)
Webathon is a live web development competition in which teams design and build a functional web solution based on a problem statement announced on the event day. Teams will be assessed on functionality, user experience, code quality, creativity, and presentation.
| Detail | Requirement |
|---|---|
| Team Size | 2 Members |
| Team Lead | 1 Member responsible for official communication with organizers |
| Devices | Teams must bring their own laptops |
| Time Block | Activity |
|---|---|
| Opening Brief | Problem statement, rules, and judging criteria are explained |
| Development Window | Teams develop their complete solution within the allotted time |
| Submission | Code and deployed/demo link must be submitted before the deadline |
| Evaluation Round | Judges test and evaluate all submissions |
| Final Pitch | Short demo and Q&A, if required by the organizers |
| Results | Winners are announced |
Teams must develop a responsive web solution for the assigned problem statement. The solution must include, at minimum:
Teams may choose to build:
All core code must be written during the competition hours.
The following technologies are permitted:
Each team must submit the following:
| Criteria | Marks | Evaluation Focus |
|---|---|---|
| Problem Understanding | 10 | Relevance of the solution to the given problem |
| Functionality | 25 | Correctness and completeness of features |
| UI/UX and Responsiveness | 20 | Clean design, usability, and mobile support |
| Code Quality | 15 | Structure, readability, and maintainability |
| Creativity and Innovation | 10 | Originality of idea and implementation |
| Performance and Reliability | 10 | Speed, stability, and error handling |
| Presentation and Q&A | 10 | Clarity, confidence, and technical understanding |
| Total | 100 |
| Violation | Penalty |
|---|---|
| Late submission | -5 marks for every 10 minutes |
| Plagiarism or copied project | Immediate disqualification |
| Using a prebuilt project prepared before the event | Immediate disqualification |
| Inability to explain submitted code | Up to -15 marks |
| Misconduct or interference with other teams | Warning followed by disqualification |
| Missing required submission items | -5 to -15 marks at judge discretion |
If two or more teams achieve the same score:
All participants must:
Participants will be given a coding task on the spot during the competition.
Competition is conducted in debate format where participants present arguments on technology-related topics.
Individual competition. Each participant will create one original design based on the event theme announced on competition day.
The organizing team will announce a design brief at the start of the event.
Participants must design either:
Total competition time: 2 hours.
Participants may use software such as Adobe Photoshop, Adobe Illustrator, CorelDRAW, Canva, Figma, or equivalent tools.
Use of stock assets is allowed only if they are royalty-free and properly credited where required.
Use of AI tools is allowed for assistance (idea generation, background cleanup, etc.) but full auto-generated submissions are not allowed.
Participants must submit final output in:
Late submissions may receive penalty marks as per organizer policy.
Each submission must include:
| Criteria | Marks |
|---|---|
| Creativity and originality | 30 |
| Visual hierarchy and composition | 20 |
| Typography and readability | 15 |
| Color harmony and aesthetics | 15 |
| Relevance to theme and message clarity | 15 |
| Technical quality and file setup | 5 |
| Total | 100 |
Participants must maintain professional and respectful behavior.
Any dispute will be resolved by judges or organizers, and the decision will be final.
Individual competition. Participants will design a complete UI/UX solution in Figma based on a problem statement announced at the venue.
Participants must produce:
Total competition time: 2.5 hours.
Figma is the primary tool for this competition.
Use of plugins is allowed unless specifically restricted by organizers.
Pre-made templates and full UI kits are not allowed as final submissions.
AI assistance is allowed for ideation and microcopy support, but complete generated designs are not acceptable.
Participants must submit:
| Criteria | Marks |
|---|---|
| Problem understanding and user-centered thinking | 20 |
| Information architecture and user flow | 20 |
| Usability and interaction design | 20 |
| Visual design consistency and component usage | 20 |
| Prototype quality and presentation | 10 |
| Accessibility considerations | 10 |
| Total | 100 |
In case of equal marks, higher score in usability and interaction design will be preferred.
If still tied, judges may conduct a short Q and A round.
Respect judges, organizers, and fellow participants.
Any final decision regarding disputes will be made by the judging panel or organizers.