TECHMESH - Rule Book (Technical Core)

Official rules for Webathon, Speed Coding, Speed Wiring, Tech Debate, Graphic Designing, and UI/UX Designing.

Table of Contents

Important: Any module with fewer than 10 registrations will be dropped.

Important Participation Summary

To avoid confusion: all Technical Core module tasks must be performed during the official competition window at the venue. Teams should bring required devices and materials listed for each event, but pre-made final projects, pre-solved competition tasks, or copied templates are not accepted for scoring. Submission format is digital unless organizers announce a physical requirement for a specific module.

MODULE: WEBATHON

TechMesh 2026 | Technical Module

Category: Technical Core

Format: Team-Based Web Development Challenge

Duration: 1 Day (Live Competition)

1. Overview

Webathon is a live web development competition in which teams design and build a functional web solution based on a problem statement announced on the event day. Teams will be assessed on functionality, user experience, code quality, creativity, and presentation.

2. Team Composition

Detail Requirement
Team Size2 Members
Team Lead1 Member responsible for official communication with organizers
DevicesTeams must bring their own laptops

3. Event Day Flow

Time Block Activity
Opening BriefProblem statement, rules, and judging criteria are explained
Development WindowTeams develop their complete solution within the allotted time
SubmissionCode and deployed/demo link must be submitted before the deadline
Evaluation RoundJudges test and evaluate all submissions
Final PitchShort demo and Q&A, if required by the organizers
ResultsWinners are announced

4. Challenge Requirements

Teams must develop a responsive web solution for the assigned problem statement. The solution must include, at minimum:

Teams may choose to build:

All core code must be written during the competition hours.

5. Allowed Technologies

The following technologies are permitted:

6. Internet and Resource Policy

7. Submission Requirements

Each team must submit the following:

8. Judging Criteria (100 Marks)

Criteria Marks Evaluation Focus
Problem Understanding10Relevance of the solution to the given problem
Functionality25Correctness and completeness of features
UI/UX and Responsiveness20Clean design, usability, and mobile support
Code Quality15Structure, readability, and maintainability
Creativity and Innovation10Originality of idea and implementation
Performance and Reliability10Speed, stability, and error handling
Presentation and Q&A10Clarity, confidence, and technical understanding
Total100

9. Penalties

Violation Penalty
Late submission-5 marks for every 10 minutes
Plagiarism or copied projectImmediate disqualification
Using a prebuilt project prepared before the eventImmediate disqualification
Inability to explain submitted codeUp to -15 marks
Misconduct or interference with other teamsWarning followed by disqualification
Missing required submission items-5 to -15 marks at judge discretion

10. Tie-Break Policy

If two or more teams achieve the same score:

11. Code of Conduct

All participants must:

12. Organizer Notes

Speed Coding

Task

Participants will be given a coding task on the spot during the competition.

Rules

Winning Criteria

Speed Wiring

Materials Provided

Rules

Winning Criteria

Tech Debate

Format

Competition is conducted in debate format where participants present arguments on technology-related topics.

Rules

Winning Criteria

Graphic Designing (Flyer or Poster)

1. Format

Individual competition. Each participant will create one original design based on the event theme announced on competition day.

2. Theme and Task

The organizing team will announce a design brief at the start of the event.

Participants must design either:

  1. A flyer, or
  2. A poster

3. Time Limit

Total competition time: 2 hours.

4. Allowed Software and Tools

Participants may use software such as Adobe Photoshop, Adobe Illustrator, CorelDRAW, Canva, Figma, or equivalent tools.

Use of stock assets is allowed only if they are royalty-free and properly credited where required.

Use of AI tools is allowed for assistance (idea generation, background cleanup, etc.) but full auto-generated submissions are not allowed.

5. Rules

Participants must submit final output in:

  1. High-resolution image format (PNG or JPG), and
  2. Source/editable file format (PSD, AI, CDR, FIG, etc.)

Late submissions may receive penalty marks as per organizer policy.

6. Submission Requirements

Each submission must include:

  1. Final design file
  2. Editable/source file
  3. Short design note (3 to 5 lines) explaining concept and visual choices

7. Judging Criteria (100 Marks)

Criteria Marks
Creativity and originality30
Visual hierarchy and composition20
Typography and readability15
Color harmony and aesthetics15
Relevance to theme and message clarity15
Technical quality and file setup5
Total100

8. Code of Conduct

Participants must maintain professional and respectful behavior.

Any dispute will be resolved by judges or organizers, and the decision will be final.

UI/UX Designing (Figma)

1. Format

Individual competition. Participants will design a complete UI/UX solution in Figma based on a problem statement announced at the venue.

2. Challenge Scope

Participants must produce:

  1. User flow for key task journey
  2. Wireframe or low-fidelity layout
  3. High-fidelity UI screens for core flow
  4. Basic clickable prototype in Figma

3. Time Limit

Total competition time: 2.5 hours.

4. Allowed Platform and Tools

Figma is the primary tool for this competition.

Use of plugins is allowed unless specifically restricted by organizers.

Pre-made templates and full UI kits are not allowed as final submissions.

AI assistance is allowed for ideation and microcopy support, but complete generated designs are not acceptable.

5. Rules

6. Submission Requirements

Participants must submit:

  1. Figma share link with view access enabled
  2. Exported screens in PNG format
  3. Brief design rationale including:
  1. Target user
  2. Main problem solved
  3. Key UX decisions

7. Judging Criteria (100 Marks)

Criteria Marks
Problem understanding and user-centered thinking20
Information architecture and user flow20
Usability and interaction design20
Visual design consistency and component usage20
Prototype quality and presentation10
Accessibility considerations10
Total100

8. Tie-Break Policy

In case of equal marks, higher score in usability and interaction design will be preferred.

If still tied, judges may conduct a short Q and A round.

9. Code of Conduct

Respect judges, organizers, and fellow participants.

Any final decision regarding disputes will be made by the judging panel or organizers.

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